Start a Circle 3/Winnable issues: Pipeline Workflow
| About Logos Circles |
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| Section 1: Organising Circles around local action |
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| Section 2: Preparing for the first Circle |
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| Section 3: Running the First Circle |
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| Section 4: Post-Circle |
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| Section 5. Stewarding a Circle |
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◄ What is a winnable issue? ▲ Section 1: Organising Circles around local action · Contents Circles Civil Society Issue Buckets (Pilot) ►
How to scope, propose, and deliver a winnable issue
Step 1. Community Listening
Ask the Circle:
- What issues do you see around you?
- Who needs help? What can be improved?
- What behaviour must change?
- What is missing today?
Step 2. Cut the Issue
Choose a narrow, winnable target that targets part of the larger problem
Example transformations:
| High Level Issue | Winnable Version |
|---|---|
| Isolation amongst domestic violence survivors | Set up a safe communication channel for the survivor community |
| Dirty streets | Organise a trash cleanup day |
| Youth unemployment | Fundraise for a school’s IT department to improve the students' employability |
| Food insecurity | Set up a food bank |
| Digital exclusion of older population | Run in-person digital literacy sessions |
Step 3. Circle x local community Co-Design
Winnable issues must be owned by the community.
Required elements:
- Local partners - who is already working on this and how can we support or learn from them?
- Frontline validation - have the people directly affected validated that this is actually useful?
- Small pilot group - bring together a small group of benefactors
- Emotional resonance - do the Circle members really care about this issue and are continuing to volunteer, or is motivation fizzling out?
Step 4. Prototype Using Circle Capabilities
Circles should act as enablers, not top-down builders.
Core Principle:
Build With, Not For
Traditional development builds solutions for users.
Circle-based prototyping builds tools with participants, where:
- The community shapes functionality
- The problem definition can evolve
- Feedback directly influences iteration
- Ownership remains local
The Circle’s role is to ideate, facilitate, coordinate, and provide infrastructure - not to centralise control.
In this step, you should create a shareable artefact:
In line with showcase-driven development, a prototype should produce something visible:
- A working tool
- A measurable improvement
- A documented process
- A public demonstration of impact\
This artefact becomes:
- Proof of concept
- Recruitment material
- Strategic leverage for future campaigns
Step 5. Impact Signal (Critical Success Metric)
Do not build complex dashboards.
Pick two to three metrics only.
Suggested signals:
- Active participants
- Successful help requests routed
- Community actions executed
- Behaviour change indicators
- Local adoption growth\
If your winnable issue requires a technical solution, please refer to theLogos technical project management guide for support