Winnable issue: Difference between revisions
Eleutherious (talk | contribs) See also: the Start a Circle chapter on this subject |
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== See also == | == See also == | ||
* [[Start a Circle/Parallel Society Playbook|Parallel Society Playbook]]: how Circles won their issues, written up so others can copy them | |||
* [[Circles]] | * [[Circles]] | ||
* [[Parallel polis]] | * [[Parallel polis]] | ||
Latest revision as of 00:59, 27 October 2026
A winnable issue is a clear, concrete local problem that a Logos Circle can act on and solve, chosen to bring a community together and build momentum towards bigger goals.
The basics
The Circles handbook says organising "involves selecting a clear, concrete, winnable issue". The issue lets organisers mobilise a community, build solidarity and gain momentum.
The handbook places the idea within community organising, where "there is a concept known as an 'issue-cutting' or 'issue-based campaign' strategy." It quotes Saul Alinsky's Rules for Radicals: "Pick the target, freeze it, personalize it, and polarize it." It also links to a Status note on Interaction Ritual Chains.
An issue is winnable when it:
- aligns with Logos values: decentralisation, privacy, open infrastructure and autonomy
- carries emotional weight for the people affected
- is tangible and achievable, so the Circle can act and see progress
- already has local roots, in people, groups or organisations working on it
The handbook's checklist asks four things. Is the issue clear enough to explain in one or two sentences? Does it move people to act? Can the Circle take concrete steps, with clear signs of success and a clear start and finish? Does it fit values such as decentralisation, transparency, privacy or mutual aid? "If you can check at least 80% of this list", it is likely a real winnable issue. If not, refine the problem or do more community listening.
The Circles Charter adds limits. "Every Circle is built around an initial, pre-defined winnable issue." It must be completable within three months, have visible local impact, be doable by volunteers and produce a measurable outcome. Its goal for the first Circle is to complete or materially deliver the winnable issue within 30 days of launch.
From problem to win
The handbook's pipeline has five steps:
- Community listening: ask what problems people see and what is missing.
- Cut the issue: "Choose a narrow, winnable target that targets part of the larger problem."
- Co-design with the local community: bring in partners and test the idea with the people affected.
- Prototype using Circle capabilities: build with the community and produce something visible, such as a working tool, a documented process or a public demonstration.
- Impact signal: track two or three simple measures, such as active participants or local adoption.
The Circles issue buckets page advises starting with one visible win, which it calls the First Action. It suggests a problem people recognise locally and a micro-action that can be done within a week. It sorts issues into eight buckets: Economy and Cost of Living, Housing, Healthcare, Welfare and Social Protection, Security and Crime, Infrastructure, Rule of Law and Institutions, and Education and Learning.
How it applies to Logos
Winnable issues are the core of Logos Circles. The Logos movement page says "Logos Circles are self-organised groups solving winnable issues that matter locally" and "Local Circles are solving winnable issues every week."
Under the Circles Charter, Stewards design the Circle's first winnable issue during training and publish Circle reports. The Parallel Society Playbook asks Circles to write up the issues they solved, including why each one was winnable, so other Circles can adapt them. It says "Together, the issues we solve form the basis of a global parallel society."
Examples
The pipeline page turns large problems into winnable ones:
- Dirty streets: a trash clean-up day.
- Youth unemployment: fundraising for a school's IT department.
- Food insecurity: setting up a food bank.
- Digital exclusion of older people: in-person digital literacy sessions.
- Isolation among domestic violence survivors: a safe communication channel.
Winnable issues Circles have completed, from the handbook's list:
- Lisbon: a community centre for young adults. The local government confirmed the space and community leaders received the keys.
- Zanzibar: Raspberry Pi computers for a school. Funds were raised and devices donated, against a target of $2,000 for 10 devices.
- Ede: a first school outreach at Baptist Practicing Primary School on 6 July 2026, with books, writing materials and welfare packs for teachers.
- Accra: monthly hands-on digital literacy sessions in April, May and June.
- Liberland: a riverbank and roadside clean-up in April 2026 that removed more than 35 bags of waste.
Add an example: edit this section.
See also
- Parallel Society Playbook: how Circles won their issues, written up so others can copy them
- Circles
- Parallel polis
- Getting started
- Glossary
- What is a winnable issue?, in Start a Circle
Takes on this idea
None yet. See Takes.
Sources
- What is a winnable issue?, Start a Circle
- Circles Civil Society Issue Buckets (Pilot), Start a Circle
- Winnable issues: Pipeline Workflow, Start a Circle
- Circles Charter, Start a Circle
- Winnable Issues from Circles, Start a Circle
- Parallel Society Playbook, Start a Circle
- Movement, logos.co